Curtis says: I love the sound of change! This looks like a lot of fun, but it only managed to hold my attention for 10 minutes. Mommy is trying to get me to recognize the number 1 …but really, I’m too young for this. This may be a game to play when I get a bit older – the math is so built in you don’t notice it!

Cash Cow is a pretty straightforward game: you’re presented with a square screen full of loose change, and you have to make dollars out of it. That’s it. There are only 5 valid combinations: 5 pennies make a nickel, 2 nickels make a dime, 2 dimes and a nickel makes a quarter, 4 quarters make a dollar, and 10 dimes make a dollar. All new coins that you make will glow; using glowing coins in your combinations will net you some power-ups, such as the piggy-bank for grabbing a good chunk of change at the same time, the bank bag which will grab more, and the penny roll which will grab all the pennies at the same time.

At the end of each round, the cash that you collected will be used to build things around the farm. It’ll fill up with new windows, grain silo, a haystack, a pitchfork, etc. It’d go from looking pretty bare at the beginning to quite a bustling farm. There’s also a timed-mode that’s more challenging. The concept, IMHO, is amazing. This would teach your child how to count like nothing else could – there’s also no time limit in the regular game so that little fingers can go 1, 2, 3, 4, 5 pennies: a nickel! Your little tot probably wouldn’t even notice that with all the fun going on that she’s doing math.

The graphics is really smooth (unlike my video here…it uses hardware acceleration for the graphics so screen caps tend to come out a lot choppier than it really is) and the cartoonish look lend itself well to the game. The music is very appropriate, but it is repetitive and quickly gets annoying. Little ears probably wouldn’t mind; they just love repetition.

Now, onto the bad stuff. I love the concept, but there are a few things that defies logic. Alright, I admit, casual games don’t lend themselves well to logic. Case in point being every storyline in every MCF game and every match-3 game. But let’s discuss that another time, shall we? Cash Cow “buys” these upgrades with the money you net, but $10 for a window and $50 for a haystack just doesn’t add up. Then there’s the $60 for the pitchfork. That’s one expensive pitchfork.

There’s also the counting system; maybe just to make the game a bit easier, each time you make a coin on the board, it’s also added to your total. So you’ve doubled your money by counting your change. Once you’ve counted 2 nickels into a dime, you’re left with a dime on the board and 10 cents gets added to your wallet. Hmmm. Then when you really get going, you’ll start to wonder – why can’t I select 2 dimes and 5 pennies to make a quarter? Or 1 nickel, 1 dime, and 10 pennies? Why are there only 5 combinations? Then if you look at your cow closely, did you notice that IT HAS HORNS, NO UDDER, and it’s a COW?

Why am I being so nit-picky about this game? Because it is fun. When it comes down to it all, it’s a matching (not quite 3) game with math in it that has a whole lot of potential to be educational – something that you can use to teach your child the value of money. But it fails on that end on so many level that, when it comes down to it, you can only do that on the surface level. However, it is still a fun diversion – worth the download. Is it worth the cash? Well, that depends. If you’re buying it for yourself to play, yes. If you’re hoping that it’d be great parent-child time to learn how to count, yes. If you want to use it to teach your child the value of money, no. It’s just not realistic enough for that kind of play.