One major complaint about most object hunting games from casual gamers is the lack of replayability. Granted, they have a point. Once you’ve seen a scene 5 or 6 times, you’ve basically memorized where most everything is. Lucky Clover got around this by having a lot of locations for a given object, and then randomizing. Lucky Clover boasts 270 locations and 75 levels – much, much more than your usual object hunting game. Then again, it isn’t your usual object hunting game. It is much, much less.

The core game of Lucky Clover involves finding multiple lucky charms in each location. Each level might be just one location or a few, and you’re looking for charms. These charms are shapes that are hidden in the photographic locations, and depending on your chosen difficulty level, can be either obviously visible or very faint outlined shapes. I played this on medium, and it can sometimes be pretty hard to find the charms. Each time you find a charm, points will be added to your pot of gold. Using hints cost you gold, and gold ticks down (time is money) as you play the level. This is a pretty novel idea and I rather like it. Problem is, that’s all about all there is to this game.

There is a pretense of a mini-game, and it’s rather like finding bunnies in magicians’ hats. You get to pick a prize semi-randomly at the end of each level, and the prizes are collected and displayed on your prize screen. It’s not much of a mini-game; it requires one click. Then you’re off to look for charms again.

Lucky Clover boasts 270 locations. This is technically true. There are 270 locations. However, these locations are photographic, and they consist mostly of ruined castles (stone), a lot of fields (green), and a big patch of sky. Pretty much every one of them looks like that. They’ll also have cartoon mythical characters drawn on top of them, and while they fit the theme of the game, each one of them stands out like a sore thumb compared to the photographic backgrounds. So while there are 270 locations, it feels more like 10. Hey look, here’s another view of a ruined castle!

While some object hunting fans may enjoy the challenge of being able to hunt for semi-transparent shapes amongst yet another green hedge, I found this one addictive for an hour and then got extremely boring. It’s the monotony of it all – look for more shapes in more brown/orange stone and grass. Rinse and repeat. Our Leprechaun relieves the boredom by spouting a joke every time you start a map, and the music is fitting to the whole Irish theme, but it’s not much more than a twitch game of hide and seek.

Lucky Clover saves mid-level, and is technically a Minute Game. It loads and closes on a dime, and is also alt-tab friendly. It takes 3 clicks to exit the game – 2 more than necessary. Once you start, you can’t stop … but don’t say I didn’t warn you about the impending monotony.

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