Another one of those non-casual games on the Big Fish. I can’t exactly take the time to review these ones – they take too long, and with a baby in tow, it’s hard to go through these big long games. I can, however, offer a link to a demo. On the BFG site they do not offer a demo to Hotel Giant, but here’s a link to one on FilePlanet.

Hotel Giant Demo on FilePlanet
Hotel Giant Demo on Gamershell

Remember that this is not exactly the one from BFG – theirs is most likely pre-patched.

A few reviews from across the web:

Hotel Giant is all about building hotels. You get to design hotel attractions (bars, restaurants, health spas, and so forth) as well as guest accommodations, and you have to balance quality with profitability when you do so. …
each scenario goes something like this: spend a couple hours designing the hotel, and then spend about five minutes zipping through time until you win (or not). The only things you have to deal with once the game starts are guest complaints and staff hirings and firings, but the complaints are pretty predictable once you’ve played a little, and the hirings and firings usually aren’t necessary.

…The problem is that room design isn’t really fun even when it’s done well, and the more you have to do it the more boring it gets. Since in Hotel Giant you have to design rooms a lot — even despite a friendly copy and paste feature — and since there isn’t anything else to do in the game, obviously Hotel Giant isn’t very much fun to play.

…Overall, Hotel Giant is a nicely made but very boring game.
56%, Game Over Online Magazine

The first is the incredibly thorough but entirely boring tutorial that seems to last forever. It took me longer to get into HG than any other game I’ve played – including Morrowind….HG is one complex game, at least in its execution.

You can’t have exercise equipment in the lobby or a swimming pool in a boardroom – each object has a specific room they’re restricted to (though there are some common object). … (And it doesn’t help that there’s about three clicks for every action and host of drop-down menus to move through.) To help out you don’t have to design every single room. Each layout can be saved as a template then stamped out all over the floor – much like modern hotels. Then every time you change something in one room, it’s changed in all the rooms that use that template.

…Fulfilling the menial requests of characterless guests didn’t do anything to keep me playing. And the inability to take out some of this frustration on your hapless employees just isn’t possible. Beating up on Manuel-type waiters would have been a welcome addition. I guess what I’m trying to say, HG bored me after about 5 hours.

5.0/10, The Armchair Empire

Sounds pretty bleak, but Gamespy says:

Not a bad game by any means. JoWood has produced a quality title that seems to truly simulate the challenge of hotel management. Unfortunately, a cumbersome interface, and overly complex management scheme detract from an otherwise excellent game. Nevertheless, it’s worth a look.

It’s up to you. Links to the Demo is above.