• To make Combos, click on a tile in the bottom row, then click on multiple tiles in the play field. Remember, the tiles have to be the exact pattern and color – and some look pretty close!
  • The key word is speed. If you don’t click on them fast enough, your tile disappears and the game considers your combo complete.
  • Try to make combos every turn. The clock can be very unforgiving.
  • In the painting mini-game, remember that clicking on a circle rotates it.
  • The Ankh is the “death” ankh, not the life ankh. Confusing eh? Using an ankh on a tile in the play field DESTROYS all tiles on the field of the same color and pattern, despite their position.
  • A joker is your most valuable asset. You can use it to make combos with tiles that you just can’t seem to get rid of – all of those odd ones. The number on the joker indicates how many tiles you can destroy in one go.
  • The blue power-up with 3 tiles on it shuffles YOUR deck. It does not shuffle the tiles on the play field – just gives you new tiles in your row.
  • The orange power-up with flames in the middle is like a cannon. It destroys single tiles.
  • The green power-up with arrows on them can swap two tiles in your playfield.
  • Using sixth sense reveals all the keys and power-ups on the field.
  • Transform can be very useful as a power-up. It changes all instances of a pattern-color tile in the play field to something you have on hand, so you can match it right away.
  • The clock tower mini-game: It doesn’t matter what order you use the numbers in as long as you use them all. It’s really more work than play.
  • If Roman numerals confuse you, mouse-over a number in the clock and its conventional counterpart will appear.
  • Secret levels (after clock towers) are a lot harder than the normal levels, so if you want to skip them for now, just click on “map” when you have a choice to go to the clock tower.
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