At first glance, Yumsters! seem like a children’s game. From the cute characters and funny noises all the way down to the bright, vibrant colors, Yumsters just seems so … juvenile. After digging into for 10 minutes and you’d realize that this is a really addictive little gem of an original puzzle game, and that’s saying a lot in a genre of games that have many derivatives.

Yumsters! is a color matching game at heart – each map is comprised with dots in a grid-like orientation where fruit grow, as well as holes where your Yumsters can emerge. The Yumsters are employed to harvest fruit, and when they do they make money, and at the end of each chapter the money are used to buy instruments for their little music game. Improbable story, but what do you expect in a color-matching game anyhow.

Clicking and dragging is the main mode of play. You drag a Yumster, which acts very much like a rubber hose, through the same colored fruits. Once you land on the last fruit in the chain, it will start eating. Hitting other Yumsters as well as fruits differently colored than themselves will result in a “bang!” and a scared little Yumster in the hole. As fruit sits on the field, frost will start to take hold, and when a fruit is frozen over it will sit like a rock in the field. When no more fruit are able to emerge, the game is over. Meanwhile, there are bugs and butterflies that act as enemies as well as fun power-ups.

The enemies are few in number but they’re effective. The simple bug will knock your Yumsters back into their holes, the butterfly makes a fruit inaccessible, and the freeze bug frost the fruits over rapidly. A simple click will change their directions, and there’s also the occasional bug spray to pick up.

The power-ups are what makes this game really fun and strategically playable – there are “fresh” rain power-ups that defrosts all your fruits; color bonus so that when you drag a purple Yumster to it, all the purple fruits will be added to your total; Color flush bonus where it changes all the fruits as well as the Yumsters on the field to the color of the Yumster wh picked it up; Super Yumster that makes the Yumster who picks it up able to pick up ANY colored fruit; the bendy bonus that gives you more of a bend after each fruit a Yumster picks up. Getting all your Yumsters to chow down at the same time gives you a multiples bonus

At the end of each chapter there is a music mini-game, where as instruments are added sounds full each time you play. It’s a basic click on rhythm game that is really more of a break from the Yumsters action than a real game of its own – it’s very forgiving and even if you only land bout 2/3 of the notes you’d still get about perfect.

The graphics in Yumsters is cute and cartoonish – reminds me a whole lot of Worms. As for the music, it wasn’t annoying enough to turn off, but it wasn’t amazing either. The sounds effects, however, are very nice – they’re appropriately exaggerated and cartoony just like the graphics.

There are two modes of play – standard and freeplay. In standard you have to harvest a number of each fruit it asks for, in freeplay you just harvest whatever you want. After you finish standard (story) mode, there is “bendy” mode where all the Yumsters have the bendy power-up all the time. It actually makes the game much easier, but it’s some form of replayability.

Yumsters is a fun, family-friendly game. Curtis was mesmerized, and I had fun pointing out eh bright colors and telling him their names. It has a bit of replayability, but I would recommend it for being an original game that is just challenging enough to keep you playing, but not hard enough to stop you from moving on. Worth the download.

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