See what I mean? Every time you turn around, a new object hunting game materializes. Secrets of Great Art is a relatively simple one that plays very much like the basic levels in Mysteryville or Magic Academy – you have to find a LONG list of items, but every time you play through it’d be the same.

The storyline is one page long each and there are 60 entries that you can flip through just in case you’ve forgotten what it was before. It’s a bit scattered in the beginning, but start to be coherent about 15-20 pages in. In comparison to the great art of each level, the artwork drawn for the story panes seem to have been either done by a high school student taking vocational art or an adult who hasn’t drawn since elementary school but used to be really talented – apparently they’ve never heard of foreshortening or perspective.

Fortunately, both the objects that are hidden as well as the paintings that are presented are lovely. They are detailed, never blurry, and mostly well-hidden. Since these are actual paintings, the game also lets you know the name of the painting as well as the original artists for them – but really, they are just different paintings done by two different artists.

There is also a find-the-differences “mini-game” that is presented as a level that occurs about 20 out of the 60 levels. That’s still around 40 maps to hunt through that you never have to revisit. So as far as replay value goes, by the time you get back to the first level to replay, you wouldn’t remember what it looks like. However, all the levels will remain the same.

Music and sound in Secrets of Great Art are both beautifully done – understated and appropriate. It’s definitely worth the try – if you like the first hour, just figure out how much of the game you’ve completed by checking the number of levels you have went through.