Tiny Worlds is mostly unimpressive on a surface level: the graphics are dated, the music repetitive, the gameplay is very, very simple. Then there’s the shock: from this simple puzzle system comes 250 complex levels that needs to be solved each in 60 or so seconds. It’s a very involved, very clever, and oh so frustratingly difficult game at higher levels. Think of a top-down version of Lemmings with less options, and you have Tiny Worlds. (Have a try at Lemmings; the whole game is free.)

The premise is pretty simple. You have sheep, who will keep going in one general direction unless you dictate otherwise; and you have wolves, who will eat said sheep if the wolf runs into the sheep. On each level you will get a set number of arrows that you can place on the map to either make the wolves fall into holes, or say, guide the sheep to the barn. If any (ANY!) sheep gets eaten, you have to restart the level.

I wish there was more to say about it, but there really isn’t. Tiny Worlds technically has five different worlds, but the difference between each is entirely cosmetic. One world isn’t really that different from the next – they just LOOK different.

Because Tiny Worlds only require the mouse to play, and you’ll only get arrows to guide them – unlike Lemmings, your sheep will not build ladders to dig holes – the gameplay does get a bit repetitive. On the other hand, since it has no learning curve, it makes a great logic puzzle game is is both non-violent and fun for the family from young to old; it makes little brains work while deducing which way the sheep will go. Definitely worth the download, since each level only takes around 60 seconds (haha! only if you’re really good and don’t repeat them) you can get through a whole bunch before the trial version catches up with you.