This is a bit of a request. All the pipes puzzles are randomly generated, so this isn’t so much a walkthrough as it is a bunch of examples. Some of these I just did from beginning to end. When that didn’t seem to work, you want to go from the obsolutes to the relatives; what I mean is to move the things that have NO choice as to their positions – straight pipes at the edge has to be parallel to the edge, corners at the corners can’t stick out. Then you work on the straight and curved pipes that attach to those, then lastly twist the rest of them into position.






Known as Tangrams, a puzzle game from China. Azada treats it pretty hard-headed; there are almost always multiple solutions, but it will only take one. If you’re stuck, just drag a big piece into the puzzle to see when starts changing color just that little bit. Let it go and if it’s in the right place it’ll change color and snap in. These are all the ones I encountered – after that they started repeating themselves.

  • Symbols – How to solve Sodoku. If you’re still stuck, here’s a Sodoku Solver. Just swap the symbols for numbers.
  • Squares – Dots and boxes. The logic is simple – keep drawing lines to NOT make 3-sided squares, and keep going until the computer makes a mistake. If you’re forced to do this before the computer, choose an area where it can’t make that many combos.
  • Matchsticks – classic matchstick puzzles. My continually updated Matchstick puzzles videos.
  • The Shapes – Chinese Tangrams. It’s kind of hard to lose since the game changes the color of the tile when it’s in the right place.
  • The Towers – Hanoi tower. Hanoi Tower solver. Just let it know how many rings are in there, and it solves it for you.
  • Sequences – Figure out the next symbol in sequence.
    black moon – white moon – white square – (black square)
  • Pawns – English peg solitaire. You can find the solution right here.
  • Pipes – pipe dream, but you have to close off all the exits of the pipes, and the ooze doesn’t chase you. Working from entrance to exit and figure out the branches along the way is the best solution. Remember, eliminate the impossible.
  • Chemicals – Mastermind. Once you know the concept it’s pretty simple.

You can find my graphical walkthrough for the story puzzles here.

Big Fish Games’ first adventure debut plays something like a Room Escape game crossed with a collection of mini-games. The result is very playable and replayable – not to mention dazzling.

The storyline is the typical soul-got-locked-into-object-save-me plea of an adventure game, and it plays like a puzzle game such as the 7th Guest than it does an “adventure” game like Day of the Tentacle. All instances of hunting for objects and using them is contained in a single screen and it feels a lot like the locks in MCF: Ravenhearst.

Azada is very forgiving when it comes to providing hints. Every time you use a hint, it subtracts 5 minutes. You’re likely to only need one to two hints, so it’s pretty simple to figure things out. The alloted 30 minutes or so for each level is extremely generous – I needed maybe 2-3 minutes for each screen. Your mileage may vary, depending on your level of experience with adventure games. The fact that all the objects can be used in the same scene shortens the gameplay time by just that little bit as well – in an adventure game we’re usually juggling a full inventory and 30 or so locations to use them in. In Azada there maybe a maximum of 5 objects and 1 screen at a time.

Azada features gorgeous particle effects that seems, well, straight out of Mystic Inn. Not that that’s a bad thing, mind you – animation is smooth and fluid, shading is realistic, light seems to glow right off of objects. The effect is simply stunning. Even though the game only runs at 800×600 it looks like 1024×768 full screen. The music is almost Disney-esque, or as Stu puts it, “would you turn off that Fantasia already?” It’s not bad at all. All the sound effects – and there are many – goes off without a hitch and never sound out of place.

There are 31 mini-games in Azada. Yup. You heard me. 31. That’s a lot of mini-games. There are no Diner Dash clones or Match-3’s in here like Escape From Paradise, but rather, classic puzzles such as English peg solitaire, Hanoi tower, matchstick puzzles, Mastermind and the old game that we used to play on grid paper, squares. All of these are beautifully executed, though sometimes a bit too simple. They’re likely to take you less than a minute each. When you’ve finish one you can go back to the shelves and play them any time you like, some of them randomized. Puzzles like Matchsticks have extra levels if you go back to play them.

Here’s a list:

  • Symbols – Sudoku clone
  • Squares – Dots and boxes.
  • Matchsticks – classic matchstick puzzles.
  • The Shapes – Chinese Tangrams.
  • Sliders – Traffic Jam / Rush Hour. Or you can try this Bunny Magic game I host.
  • The torn-up image – jigsaw with straight edges.
  • Connect Three – connect three to clicking. Boring.
  • The Colors – Simon. Visual and audio cues is a nice touch.
  • Butterflies – Find the identical butterfly (There is only one pair in each map that is identical)
  • The Pyramid – Swap tiles that are next to each other to form an image. Easy.
  • The Stamps – memory match.
  • Puzzle by numbers – find number by adding and subtracting the numbers in the map.
  • Round and round – move color cubes into same color boxes with a circular cursor.
  • The Towers – Hanoi tower.
  • Sequences – Figure out the next symbol in sequence. Too easy.
  • The Runes – find all same or all different…pretty interesting.
  • Pawns – English peg solitaire.
  • Building blocks – move blocks around until it looks like what’s in the reference map. Feels like work.
  • Final Approach – bounce a ball around with arrow buttons until it falls into the hole. The solutions are often so obvious it just feels like work. Reminds me of the old Castlemouse.
  • The Robot – The robot will walk straight in front of him, and you put arrows on the ground to guide him to his batteries. Clone of Tiny Worlds, without the wolves.
  • Pipes – pipe dream, but you have to close off all the exits of the pipes, and the ooze doesn’t chase you.
  • The maze – a simple maze
  • Chemicals – Mastermind.

If you enjoy puzzle games such as the 7th Guest, you will get quite a lot of enjoyment out of this game. However, if you’re a puzzle expert (such as myself) who knows how to solve the English peg solitaire down to the last peg, the Hanoi Tower in the least number of moves, grew up playing Tangrams and Traffic Jam, and passed time in class playing Matchsticks and Squares, this might be a bit of a short romp through the genre.

Overall, Azada is a great marriage between old fashion point and click adventure games and the casual game genre. I really enjoyed the room escape parts of the game, and some of the mini-games are great, while others felt like work since there’s not so much puzzling to it as there is just clicking. It’d be wonderful to see Big Fish Games tackle a classic point-and-clicker since they seem to have a knack for logical puzzles.

Azada Walkthrough

[edit: oh the dreaded bandwidth exceeded sign...I'm uploading images to a new server right now, and it should all be back up in an hour...meanwhile, the videos are STILL UP! Just click on each of the signs in each chapter.]

Ok. I’m replaying the game and have all the solutions up documented. That includes the circular puzzles peeps have been asking about. If you find that the text/image solutions aren’t helping you, mouseover – there are videos for EVERY one of these puzzles minus the last one.

I’m getting a lot of messages regarding the library puzzle. So it’s getting its own post.

There are also:
Hints for the more difficult puzzles as well as individual posts on Matchsticks, Squares, Pipes, and Shapes.

Chapter 1

The Desk – Collect the items asked (arrows point to them), then use the match on the box, and then the match on the paper on the floor. Set the clock on the wall to what the apper asks you to, then use the key to open the safe that appears.


The Bathroom – Get the tweezers from the tub, and the other two parts from the pipe. Open the panel of the tub with the tweezers, and use the parts. Turn the red handle. Open the box to the right of the toilet with the password in the mirror.


The Living Room – Pick up the tape and flashlight from the shelves. Get the hammer from the toolbox.Go to the next room with the flashlight and hit the switch next to the door. Break the vase with the hammer. Get the key. Use the key on the cupboard next door. Get the batteries. Go back to the other room and fix the wires under the floorboards. Put the batteries in the remote and hit the green button.


Chapter 2

The Kitchen – Collect the items arrows are pointing to, then put the cylinder into the blowtorch. Open the fridge, and use the lit torch on the block of ice. Click on the radio and add the button. Add whatever number you got from the fridge to the tuner.


The Science Lab – Get the chalk from under the board, the screwdriver from the left locker, and a paperclip from the drawer. Use chalk on chalkboard, screwdriver on side of computer. Use number from board in computer. Use the locker number on padlock, get lens. Use lens in microscope.


Chapter 3

In the Attic – get the lighter from the top of a box. Use the lighter on the box bound with string. Get the rest of the items. Use lens on machine at right. Open panel and use lighter on candle. Put slide in machine. Click on revealed bricks.


The Toy Shop – Pick up the knife from next to the yellow tray and the yellow water gun from the table. Use water gun on the window to reveal a code. Open the lattice cupboard with code, take ladder, open closed package with knife. Take train.Assemble train and tracks in green space near window. Press red button. Use key on cash register.


Chapter 3 end circular jigsaw solution video

Here’s the trick: rotate the two circles that has white lines on the outside to line them up with each other. If you look carefully you can see the impression of these lines on the left side even after your mouse left them. Then rotate the outside to match those two. Once you think you have all three lined up, drag the middle circle and keep dropping it so the game would lock it into place once the entire thing lines up.

Chapter 4

The Boat – Take the coffee and spyglass. Pour coffee down the drain. Open cupboard. Use code in lock. Get Morse code from logbook. Use Morce code in machine. The radar should give you a new bearing. Click on the wheel area and pull the crank. Change bearing to new number. Use spyglass on ship.


Voodoo – Take 3 jars off the shelf, pins off pin cushion, paper off table, and penny next to the broom. Use penny on crystal ball, Use code on cauldron. Put paper over cauldron, use pins on voodoo dall according to paper.


Chapter 5

Eye Test – Open drawer and take scissors and tape. Take red folder and lens off the table. Use scissors on folder, tape on folder, and folder on color blind test on wall. Put lens in correction machine at right, punch in code. Take lens and use on blurry letters on wall. Use code on encyclopedias.


In the Garden – Take watercan, nippers, shovel, and the piece of gum under a boot. Use nippers on chain on door. Take bag of seeds. Use gum on watercan, fill watercan. Use bag of seeds on soil near rock. Use watercan.


Chapter 5 circular jigsaw video solution

Chapter 6

Laundromat – Open the dryer door and get coins. Take triangle from floor and square from shelf. Use coins in vending machine twice to get blue and red bars. Use red bar with triangle in washing machine and put coin in upper slot. Take the red triangle. Do the same with the square and blue bar. Put red triangle and blue square in the machine on the wall.


Basement – Take ducttape from the floor. Fix the spraying pipe with tape. Start the pump right next to it. Take the bottle of wine from the floor revealed and take the corkscrew as well – use corkscrew on bottle of wine. Turn on the tap just above the big crate. Switch on the red light. Open the envelope under the crate. Click on the developing area. Pour wine into the middle box. Dip photo paper in the boxes from left to right. Take clothspin from line and use it on paper, then the line.


Chapter 7

The Private Eye – Take the ball off the floor, magnifier on the table, pickaxe from the right side, and the mouse from the cat basket.Click on the telephone receiver twice to get the magnet. Take a piece of tape off the window. Use the magnet, then the yarn, on the mouse. Then tape the entire thing together and send it off to the mousehole. Use key on filing cabinet, magnifying glass on photo. Use pickaxe on tile on floor.


In the Library – Take crank from under the desk, log form pile of wood, belt from pipe above, punchcard from the shelf, and lighter from table. Put log in the furnace, belt on the gears, punchcard in top slot and crank in right slot. The screen will show two letters. Click on the books on the shelf accordingly and use the longitude and latitude on the map. (Since there were questions about this – you need to find both numbers in the same click – i.e. -number, number N/S.)

Still confused? Read my library coordinates walkthrough.


Chapter 7 circular jigsaw video solution

Chapter 8

The Machine – Click on the aquarium. The buttons mean: Right, Down, Left, Up, Close, Open. Press the green button after you figure out the combination. Use crystal. Open slot on the left and take the crytal. Put it in the right side where the missing crystal is. Click on easel, get code. Click on machine middle of the crystals, enter code.


The Tomb – Pick up part from the floor on the left. Insert into the tomb. Click on the wall to the right of the door, click on the hourglass at the foot of the pharoah. Execute the code from the wall (turn the dial like a combination lock.) Take skull. Take other skull from the floor and use it on the scales.

Chapter 9

Alchemy – Pick up the amulet from the table. Use it to “douse” for a rod in the wall. Pick up the two short rods from the floor and fuse it with the machine on the left. Click on the Blue symbol in the middle of the room. Insert rods.


Balancing Act – Pick up the pebbles on the floor and the idol from the column. Put the idol on the left side of the scale. Put the idol back. Put rocks in the scale until you can just see the full shiny line. Take the rocks and put them on the other column. Click on the combination lock at right and use the code just like a combination lock.


Chapter 10

Birthday Party – Take the stick from right right and hit the pinata. Take the tail from the fireplace and pin it on the donkey. Take the balloon on the floor and use it with the helium. Click on the piece of paper in the fireplace. Now take all the messages and spell abracadabra. Take the darts off the table and shoot the numbers on the dartboard in that sequence.


Clockwork. Pick up the key from the radiator, and two bells from the table as well as a long stick. Use the stick on the smaller bell, then put the small bell in the cuckoo clock and the big bell in the soldier clock. Put a key in the box. Now, in the sequence that the box shows, set the soldier and cuckoo clocks to 12, and the alarm clock to whatever the alarm is set to.


When you’re done all the puzzles you’ll face another one of those circular jigsaws:

Chapter 7 circular jigsaw video solution

Final puzzle – Study – Pick up the 3 potions and the pot. Click on the note on the desk. Mix the extra color that you need in the pot using potions you have, and then use the potion right on the piece of paper. Click.

Download Azada:

If you’re only going to get one game, you should get Escape From Paradise. I’m not kidding about this; there are so many mini-games (that are actually derivatives of full games) that you’re actually getting 17 games for the price of one. If you’re part of the game club (really, if you’re going to buy it off the fish, you might as well take advantage of the $6.99 pricetag), $6.99 for 17 games is a tremendous deal.

I’m not saying it’s perfect. I thought the graphics look quite dated and the sound effects a little over-compressed and fuzzy. Compared to the cell-shaded graphics of other casual games, and the other Toy Box Games offering, Nanny Mania, this looks downright homely.  The mini-games are very playable, but there’s nothing original about them – it’s just your varied offering of the most typical casual games. From a Diner Dash clone to Chinese Checkers or even a game of marbles, it’s all here. There’s even a game of bridge-war, and I’m not sure if there are casual game equivalents. The last time I played that game was in Romance of the Three Kingdoms X.

The core game is simular to Virtual Villagers, but with much more going on most of the time. X’s will appear all over the sand for you to dig up; new objectives come up on the map as soon as you’re finished with the last one, so you’re never stuck wondering what you should do next. When you’re desperately low on food, you can always play a mini-game and stock up – unlike in VV where if you’re low on food you could be seeing some hard times and some very dead villagers.

Also, instead of the aquarium nature of VV, you have an active colony that you must take part of. There is a choice of buildings to erect as you progress in the game, and as you get closer to the ending, you also get more levels for each of your mini-games to play with.  Even when you’re done with the core game, you can access any of the mini-games via the main menu screen. The animations are varied and well-done – your lumberjacks will chop faster as they progress in skill level, and your providers can whip out a fishing rod when they want to fish.

My only real complaint is that there is no pause button during the mini-games. I LIVE by the pause button – if the baby’s fussing, the kettle’s screaming, I just click pause and get to it and come back later. Without the pause button, I can hardly pass any of the diner levels. Thankfully, time is not that much of an issue in the other mini-games. All in all, a great game to have in your collection, and you get great bang for the buck too.

Ciao Bella is best described as a 13-part turn-based dating sim. Take a Japanese date sim, take out the “graphic” elements, swap out the Japanese family for a n Italian one, then add some mini-games and make the main character female, and you have Ciao Bella.

Gameplay is a mix of strategy, simulation, time management, object hunting, memory games, and uh, a racing game. Your character lives like a Sim if you have ever played the Sims before: she will get hungry, get tired, and need family interaction. She will alway need “harmony” in her life. There are a set number of game locations she can visit in Little Italy such as the mall, the boutique, her family’s restaurant, etc, where she can work and fill up these meters.

At the end of each week, our Elena will have a date with Elio. If you are prepared for this date – say, bought a dress for the social night out or bought a pair of in-line skates when he invited you to the skatepark – and your meters are well-balanced, you will have a good date, and the game rolls onto the next mission. Money that you make during one mission can be used in the next, and I suggest you save up whenever you can. Especially for the costly second mission!

Missions are also never set in stone; even though your goal is to have a date with Elio by the end of the week, events often happen that you need to take care of first in order to keep your meters high. These are optional, but they make the game much more challenging.

Ciao Bella also has many mini-games. Sometimes you will need to hunt down flyers posted around each of the town locations, or you’ll need to race to the airport. There is also a memory game and an optional tennis game. They never get too difficult – but the tennis game I find to be nigh impossible. The mini-games aren’t overly involved, but they do add to the overall feel of the game.

Unlike other casual games, Ciao Bella relies on a well-crafted, scandal-ridden story that pulls the whole thing together and actually read very well. However, the game relies on the story so much that after you’ve played it once, there really isn’t much replay value left. Graphics and sound are appropriate, and different locations have different music, which makes for a nice change from the slew of casual games I’ve played lately that has the same music throughout the game. The graphics are very stylistic and well-done, but for a flash game it feels a little pixelated although I’ve set it on the highest quality setting. Some of the animations seems overly simple, but Elena’s expressions (especially when she’s angry) is perfect. Definitely worth a download and trial, and I really enjoyed playing it. Zero educational value, but that’s what word games are for, right?

Ciao Bella hints and walkthrough

Anyone here played Zork? *raises hand* Am I the only one?

Old school adventure games like Zork and yes, the Hitchhiker’s Guide to the galaxy can be a bit intimidating. Here’s a version that includes graphics – and very well done graphics at that. The game is absolutely hilarious, if at times a bit impossible.

Play it here.

Samorost 1  & Samorost 2 are some of the most detailed flash adventure games I’ve ever played. It’s more forgiving than Hapland, which I have posted about before; it’s more of a classic point and click.

When you realize how stuck you are, check the walkthroughs. This is one of the most detailed walkthroughs I managed to find for Samorost 2, and here’s one for Samorost 1.

The original King’s Quest games by Sierra, remade in it’s VGA glory, and runs perfectly fine in Windows XP. Brings back some fond memories. The folks at Anonymous Game Developers has also added music packs and full voice packs, which makes this a much better game than the original.

You can save this game at any time, which is nice. It’d be a miracle to finish in less than HOURS though!

Download both games at AGD Interactive

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